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Our Darker Purpose
On Reacquaintances

On NarrationOn EdgewoodOn CordyOn the Disappearance
On the Naming of SpidersOn HallwaysOn DiscretionSome Harmless Markings
On TraditionsOn Obsolete OperatorsOn Desks and the Great Surface
On SilenceFrothy the DragonPart TwoOn Potato Politics
A Cauldron of Yesterdayers • On Reacquaintances • On Fortress Woundwort
On Void Closets and Friendships PastOn DreamsOn Theories
The Friendly FootstoolsOn InterruptionsCyndar's TimekeeperOn Endurance

  There really aren't any friendly NPCs in Avidly Wild Games's Our Darker Purpose, unless you count the talking desks, potatoes, and thorn bushes. Even then, they're all fairly abusive. To keep this from being an endless narrative of running away, I clearly have taken the liberties of adding people who are less overtly hostile to Cordelia. They are not present in the game, but my house, my rules.

  Or something.

  Music to slosh through water to:

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