Our Darker Purpose
On Fortress Woundwort
On Narration • On Edgewood • On Cordy • On the Disappearance
On the Naming of Spiders • On Hallways • On Discretion • Some Harmless Markings
On Traditions • On Obsolete Operators • On Desks and the Great Surface
On Silence • Frothy the Dragon • Part Two • On Potato Politics
A Cauldron of Yesterdayers • On Reacquaintances • On Fortress Woundwort
On Void Closets and Friendships Past • On Dreams • On Theories
The Friendly Footstools • On Interruptions • Cyndar's Timekeeper • On Endurance
Goneril
The end of the first major chapter of Avidly Wild Games's Our Darker Purpose comes when Cordelia reaches the dorms and confronts Goneril, one of the two girls responsible for sort of killing her earlier in the narrative. In the game, Goneril rules from Fortress Woundwort, and can only be coaxed out through that most honorable of game communications: inflicting enough damage to drive her out of hiding.
Things are a wee bit different in my take.
To wander the dormitory hallways under the watchful gaze of brute-force bullies:
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