Our Darker Purpose
On Reacquaintances
On Narration • On Edgewood • On Cordy • On the Disappearance
On the Naming of Spiders • On Hallways • On Discretion • Some Harmless Markings
On Traditions • On Obsolete Operators • On Desks and the Great Surface
On Silence • Frothy the Dragon • Part Two • On Potato Politics
A Cauldron of Yesterdayers • On Reacquaintances • On Fortress Woundwort
On Void Closets and Friendships Past • On Dreams • On Theories
The Friendly Footstools • On Interruptions • Cyndar's Timekeeper • On Endurance
Goneril
There really aren't any friendly NPCs in Avidly Wild Games's Our Darker Purpose, unless you count the talking desks, potatoes, and thorn bushes. Even then, they're all fairly abusive. To keep this from being an endless narrative of running away, I clearly have taken the liberties of adding people who are less overtly hostile to Cordelia. They are not present in the game, but my house, my rules.
Or something.
Music to slosh through water to:
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